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<channel>
	<title>Oyatsukai Games</title>
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	<link>http://oyatsukai.com</link>
	<description>The New Old School Developers</description>
	<lastBuildDate>Fri, 07 Jun 2013 07:00:13 +0000</lastBuildDate>
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		<item>
		<title>Fractal Combat to Android</title>
		<link>http://oyatsukai.com/2013/05/fractal-combat-to-android/</link>
		<comments>http://oyatsukai.com/2013/05/fractal-combat-to-android/#comments</comments>
		<pubDate>Wed, 01 May 2013 07:31:47 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1147</guid>
		<description><![CDATA[Fractal Combat for Android is almost out of the beta testing ! The game will be free to play, it will run on both phones and tablets and it will require Android OS 4.0 or above. Though we&#8217;ve spent quite some time optimizing for performance, hardware will still play a big role on the smoothness of [...]]]></description>
				<content:encoded><![CDATA[<p><strong><a href="/fractal-combat"><img class="wp-image-1148 alignright" alt="FC_icon_512_alpha" src="http://oyatsukai.com/wp-content/uploads/2013/05/FC_icon_512_alpha-280x280.png" width="168" height="168" /></a></strong><b><a href="/fractal-combat">Fractal Combat</a> </b>for Android is almost out of the beta testing !</p>
<p>The game will be free to play, it will run on both phones and tablets and it will require Android OS 4.0 or above.</p>
<p>Though we&#8217;ve spent quite some time optimizing for performance, hardware will still play a big role on the smoothness of the frame rate. So, your experience may vary, but hopefully it will work well on most recent devices.</p>
<p>Anyhow, stay tuned for a release within the next couple of weeks !</p>
]]></content:encoded>
			<wfw:commentRss>http://oyatsukai.com/2013/05/fractal-combat-to-android/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Some more about the 1.1 of FCX</title>
		<link>http://oyatsukai.com/2013/03/some-more-about-the-1-1-of-fcx/</link>
		<comments>http://oyatsukai.com/2013/03/some-more-about-the-1-1-of-fcx/#comments</comments>
		<pubDate>Sat, 02 Mar 2013 09:18:17 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat X]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1128</guid>
		<description><![CDATA[Here&#8217;s another teaser&#8230; a new character is coming into the scene ! &#8230;and boy, does he hit the gym ! (^^;) &#160;]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s another teaser&#8230; a new character is coming into the scene !</p>
<p><a href="/fractal-combat-x"><img class="alignnone  wp-image-1131" alt="FCX_chars" src="http://oyatsukai.com/wp-content/uploads/2013/03/FCX_chars.jpg" width="518" height="311" /></a></p>
<p>&#8230;and boy, does he hit the gym ! (^^;)</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A little preview for FCX 1.1</title>
		<link>http://oyatsukai.com/2013/02/a-little-preview-for-fcx-1-1/</link>
		<comments>http://oyatsukai.com/2013/02/a-little-preview-for-fcx-1-1/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 11:20:19 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat X]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1123</guid>
		<description><![CDATA[Here&#8217;s what the alternative paints are going to look like for the 1.1 version o Fractal Combat X.. ..working on !]]></description>
				<content:encoded><![CDATA[<p>Here&#8217;s what the alternative paints are going to look like for the 1.1 version o <a href="/fractal-combat-x">Fractal Combat X</a>..</p>
<p><a href="http://oyatsukai.com/wp-content/uploads/2013/02/Jf_01.jpg"><img class="alignnone  wp-image-1124" alt="FCX 1.1" src="http://oyatsukai.com/wp-content/uploads/2013/02/Jf_01-1024x576.jpg" width="491" height="277" /></a></p>
<p>..working on !</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The full-screen Final Freeway 2R experience</title>
		<link>http://oyatsukai.com/2013/02/the-full-screen-final-freeway-2r-experience/</link>
		<comments>http://oyatsukai.com/2013/02/the-full-screen-final-freeway-2r-experience/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 19:11:35 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Final Freeway 2R]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1119</guid>
		<description><![CDATA[All you need is an HDMI adapter ! ;)]]></description>
				<content:encoded><![CDATA[<p>All you need is an HDMI adapter ! ;)</p>
<p><a href="http://forums.toucharcade.com/showthread.php?t=124926&amp;page=10"><img class="alignnone  wp-image-1120" alt="image" src="http://oyatsukai.com/wp-content/uploads/2013/02/image-1024x764.jpg" width="442" height="330" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fractal Combat X is out!</title>
		<link>http://oyatsukai.com/2013/01/fractal-combat-x-is-out/</link>
		<comments>http://oyatsukai.com/2013/01/fractal-combat-x-is-out/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 14:56:09 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat X]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1091</guid>
		<description><![CDATA[Fractal Combat X (or FCX) has already been out for a few days. The feedback so far is pretty positive, the the real success of the game will depend also on the press coverage, aaaand Apple&#8217;s positioning on the App Store/iTunes. Will the game make it to the front page of the store? We certainly [...]]]></description>
				<content:encoded><![CDATA[<p><a href="https://itunes.apple.com/app/fractal-combat-x-fcx/id578085611?mt=8"><img class="alignright size-thumbnail wp-image-1070" style="border-top-left-radius: 16px; border-top-right-radius: 16px; border-bottom-right-radius: 16px; border-bottom-left-radius: 16px;" alt="FCX_icon_256" src="http://oyatsukai.com/wp-content/uploads/2013/01/FCX_icon_256-150x150.png" width="150" height="150" /></a><a href="http://oyatsukai.com/fractal-combat-x">Fractal Combat X</a> (or <strong>FCX</strong>) has already been out for a few days.</p>
<p>The feedback so far is pretty positive, the the real success of the game will depend also on the press coverage, aaaand Apple&#8217;s positioning on the App Store/iTunes.</p>
<p>Will the game make it to the front page of the store?<br />
We certainly hope so, but it&#8217;s not an easy feat these days, especially for those like us publishing solo.</p>
<p>Wish us luck 8)</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://oyatsukai.com/2013/01/fractal-combat-x-is-out/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The next Fractal Combat</title>
		<link>http://oyatsukai.com/2012/11/the-next-fractal-combat/</link>
		<comments>http://oyatsukai.com/2012/11/the-next-fractal-combat/#comments</comments>
		<pubDate>Sun, 18 Nov 2012 10:17:35 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1031</guid>
		<description><![CDATA[We&#8217;re working on a sequel of Fractal Combat.. little time left, lots more work to do. Stay tuned ! &#160; &#160;]]></description>
				<content:encoded><![CDATA[<p><img class="size-medium wp-image-1046 alignright" title="fcx_oyatsukai_v01" src="http://oyatsukai.com/wp-content/uploads/2012/12/oyatsukai_v01-280x103.jpg" alt="" width="280" height="103" />We&#8217;re working on a sequel of <em>Fractal Combat</em>.. little time left, lots more work to do.</p>
<p>Stay tuned !</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone 5 working well</title>
		<link>http://oyatsukai.com/2012/10/iphone-5-working-well/</link>
		<comments>http://oyatsukai.com/2012/10/iphone-5-working-well/#comments</comments>
		<pubDate>Sat, 06 Oct 2012 16:08:52 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Final Freeway 2R]]></category>
		<category><![CDATA[Fractal Combat]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1023</guid>
		<description><![CDATA[Both Final Freeway 2R and Fractal Combat updates are out with support for iPhone 5 resolution and of course iOS 6. The reception has been pretty good. The press seems to have a sweet spot for FF2 and both TouchArcade and BGR mentioned the game in relation to the iPhone 5 update. BGR went as [...]]]></description>
				<content:encoded><![CDATA[<p><a href="/final-freeway-2r"><img class="alignright size-thumbnail wp-image-684" style="border-top-left-radius: 24px; border-top-right-radius: 24px; border-bottom-right-radius: 24px; border-bottom-left-radius: 24px;" title="Final Freeway 2R - Icon" src="http://oyatsukai.com/wp-content/uploads/2012/02/ff2_main_icon_256-150x150.png" alt="" width="150" height="150" /></a><a href="/fractal-combat"><img class="alignright size-thumbnail wp-image-831" style="border-top-left-radius: 24px; border-top-right-radius: 24px; border-bottom-right-radius: 24px; border-bottom-left-radius: 24px;" title="FC_icon_1.1.5_512" src="http://oyatsukai.com/wp-content/uploads/2012/04/FC_icon_512-150x150.png" alt="" width="150" height="150" /></a>Both <a href="/final-freeway-2r">Final Freeway 2R</a> and <a href="/fractal-combat">Fractal Combat</a> updates are out with support for <strong>iPhone 5</strong> resolution and of course iOS 6.</p>
<p>The reception has been pretty good.<br />
The press seems to have a sweet spot for FF2 and both <em>TouchArcade</em> and <em>BGR</em> mentioned the game in relation to the iPhone 5 update.<br />
<em>BGR</em> went as far as putting FF2 in their <strong>&#8220;Best apps for the iPhone 5&#8243;</strong> list !</p>
<p>- <strong>BGR:</strong> <a href="http://www.bgr.com/2012/10/05/iphone-5-best-apps/">Best apps for the iPhone 5 </a><br />
- <strong>TA:</strong>  <a href="http://toucharcade.com/2012/10/01/ten-games-on-iphone-5-vs-iphone-4s/">Ten Games on iPhone 5 vs. iPhone 4S</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone 5, we are on!</title>
		<link>http://oyatsukai.com/2012/09/iphone-5-were-on/</link>
		<comments>http://oyatsukai.com/2012/09/iphone-5-were-on/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 21:48:08 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=1008</guid>
		<description><![CDATA[iPhone 5 hit the stores today, and already sent an iPhone 5 version of Final Freeway 2R to Apple, with Fractal Combat soon to follow. FF2R will also add Joypad compatibility. Joypad is a system that converts an iPhone or iPod Touch into a controller for a game running on an iPad. It works really great and it&#8217;s free! So, make sure [...]]]></description>
				<content:encoded><![CDATA[<p><strong>iPhone 5</strong> hit the stores today, and already sent an <strong>iPhone 5</strong> version of <a href="http://oyatsukai.com/final-freeway-2r/">Final Freeway 2R</a> to Apple, with <a href="http://oyatsukai.com/fractal-combat">Fractal Combat</a> soon to follow.</p>
<p><strong>FF2R</strong> will also add <a href="http://getjoypad.com/">Joypad</a> compatibility. <strong>Joypad</strong> is a system that converts an iPhone or iPod Touch into a controller for a game running on an iPad. <em>It works really great</em> and it&#8217;s free! So, make sure to try that one out ..if you have an iPad.</p>
<p>Anyhow, with some luck, these updates should be out by the beginning of October.</p>
<p>Have fun!</p>
<p><a href="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_ff2_screen.jpg"><img class="alignnone size-512er wp-image-1012" title="iphone5_ff2_screen" src="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_ff2_screen-512x341.jpg" alt="" width="512" height="341" /></a></p>
<p><a href="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_ff2_phone.jpg"><img class="alignnone size-512er wp-image-1011" title="iphone5_ff2_phone" src="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_ff2_phone-512x341.jpg" alt="" width="512" height="341" /></a></p>
<p><a href="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_fc_screen.jpg"><img class="alignnone size-512er wp-image-1009" title="iphone5_fc_screen" src="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_fc_screen-512x341.jpg" alt="" width="512" height="341" /></a></p>
<p><a href="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_fc_phone.jpg"><img class="alignnone size-512er wp-image-1010" title="iphone5_fc_phone" src="http://oyatsukai.com/wp-content/uploads/2012/09/iphone5_fc_phone-512x341.jpg" alt="" width="512" height="341" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Final Freeway Coin hits the App Store</title>
		<link>http://oyatsukai.com/2012/09/final-freeway-coin-hits-the-app-store/</link>
		<comments>http://oyatsukai.com/2012/09/final-freeway-coin-hits-the-app-store/#comments</comments>
		<pubDate>Mon, 10 Sep 2012 17:15:16 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=977</guid>
		<description><![CDATA[Our oldest and most successful racing title finally gets a free edition, namely Final Freeway Coin. This is the full game, but with a twist. Each play requires a coin and coins can be earned by beating a simple (but not too simple) memory game. Check it out on the App Store !]]></description>
				<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/app/final-freeway-coin/id553871826?mt=8"><img class="alignright size-thumbnail wp-image-978" style="border-top-left-radius: 24px; border-top-right-radius: 24px; border-bottom-right-radius: 24px; border-bottom-left-radius: 24px;" title="Final Freeway Coin" src="http://oyatsukai.com/wp-content/uploads/2012/09/ffc_icon_512-150x150.png" alt="" width="150" height="150" /></a>Our oldest and most successful racing title finally gets a free edition, namely <strong><em>Final Freeway Coin</em></strong>.</p>
<p>This is the full game, but with a twist. Each play requires a coin and coins can be earned by beating a simple (but not too simple) memory game.</p>
<p><strong>Check it out on the <a href="http://itunes.apple.com/app/final-freeway-coin/id553871826?mt=8">App Store</a> !</strong></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Fractal Combat 1.2: some tech details</title>
		<link>http://oyatsukai.com/2012/07/fractal-combat-1-2-some-tech-details/</link>
		<comments>http://oyatsukai.com/2012/07/fractal-combat-1-2-some-tech-details/#comments</comments>
		<pubDate>Thu, 19 Jul 2012 10:13:54 +0000</pubDate>
		<dc:creator>Davide</dc:creator>
				<category><![CDATA[Fractal Combat]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oyatsukai.com/?p=964</guid>
		<description><![CDATA[If you&#8217;re somewhat bent towards development, or somewhat curious about it. There&#8217;s a blog post about some details on a couple of things that happened for the latest FC update. Touching lightly topics such as: procedural vs compression, DCT transform and voxels as an acceleration structure. A couple of excerpts: What&#8217;s the tech angle on that [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://v5.kazzuya.com/2012/07/about-fractal-combat-12.html"><img class=" wp-image-928 alignright" title="ss11_1024" src="http://oyatsukai.com/wp-content/uploads/2012/07/ss11_1024-280x210.jpg" alt="" width="168" height="126" /></a>If you&#8217;re somewhat bent towards development, or somewhat curious about it. There&#8217;s a <a href="http://v5.kazzuya.com/2012/07/about-fractal-combat-12.html">blog post</a> about some details on a couple of things that happened for the latest FC update.</p>
<p>Touching lightly topics such as: <em>procedural vs compression</em>, <em>DCT transform</em> and <em>voxels</em> as an acceleration structure.</p>
<p>A couple of excerpts:</p>
<p style="text-align: left; padding-left: 30px;"><em>What&#8217;s the tech angle on that ? ..it&#8217;s the <strong>shift from procedural to compression</strong>. Two things that are in fact closer than they may seem. They are both about synthesizing data from a given source.</em></p>
<p style="text-align: left; padding-left: 30px;">[...]</p>
<p style="text-align: left; padding-left: 30px;"><em>For that raycasting I used a generic voxel structure. In this case, the ray is converted from world-space to the local-space of the object/voxel and again, a 3D line is (virtually) rasterized to select the voxel cells that contain polygons that may be hit.</em></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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